A timeloop based idle game about queuing actions and finding efficient gameplay loops.
Made for a jam, so tooltips, game balancing and various other aspects may be broken

To help get started:

  • You are in a timeloop. Resources and current stats will be set to 0 each loop. Skills and stat growth level will remain
  • The left number on the stats is your 'Current Stat' and the right is the Growth Level. Higher Growth level means higher stat gain each loop
  • Most monsterfolk who have a stat requirement, want a current stat of 10. Loop optimisation may be needed to achieve this, please experiment!
  • Right click and drag on the map to move around to other locations
  • When you eventually get to the sex actions, the letter grading only affects exp gained for associated skills. Letter grading is improved by a monsters favoured stat, your charisma, how much youve flirted with them and how much youve raised their associated kink skill.
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 4.3 out of 5 stars
(45 total ratings)
AuthorsNoants, 7Bit Hero
GenreSimulation, Strategy
Made withGodot
TagsAdult, Idle, Monster Girls, Pixel Art
ContentNo generative AI was used

Download

Download
Succub-Idle-Windows.zip 32 MB

Comments

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Someone already mentioned it further down and I think you responded to another comment mentioning the issue, but there's a softlock once you unlock too many skills. The Flux Bar becomes unusable, and more importantly so do the Loop Controls. I have a desktop save that was nearing everything unlocked, but now I am unable to do anything.

Will the update you mentioned be able to retain saves from older versions? Because I really just want to finish the save I've started.

(+1)

Yes, older saves will be usable after the update!

(+2)

i am still unsure as to how to build sex toys, obtain cheese, obtain scrap, what the gallery does and what kinks do. I am obsessed with this game and i would love it if somebody helped me understand how it works a little better

(+1)

i gotta say that the choices made on how the game displays numeric information in this game is very confusing.

I was finally able to build the stall, but the new choices there say I need a stall and it won't let me build more than one

It's been about a month now, you still working on this game noants? We can wait (it's an idle game, we're getting plenty of practice), but I just don't wanna be waiting for no one on this

(+5)

We sure are! We were hoping to get an update out sooner but a few of the major bugs/qol requests reported had to do with some core parts so changing those has had a domino effect on other parts of the game. The good news is the new version is feeling really good. Still got a few actions to update to the new system, hover texts to add, and we really want to avoid the new update breaking saves if possible

(+2)

would it be possible/feasible to add a save export and import system? ive spent weeks in browser and have just started the desktop app, and the app is starting over from scratch, rather than having the data from desktop.

Nice game; I like how the leveling system fits in with the theme of the player character. I feel very filled up by that ending; great work on the animation!


Took a huge amount of effort to get there though, mostly because I needed a good non-stopping setup to get around the buttons not being visible or usable because they were pushed off the bottom of the screen.

(1 edit)

I can't figure out the Trail, I just keep failing no matter what, is it implemented yet? if so, what am i missing?, also i noticed a resource for 20/20 clients but no activity that i do uses this resource.

(1 edit)

also there's still nothing at the gallery?

(4 edits)

The trail is implemented. It activates once you've experienced everyone. You're probably missing a few extra sets of underwear.

(+3)

okay finally writing my own comment here after playing for a week. Because I can't continue anymore....

Bc the skill list got so big the game screen glitched out and I can't see the flux bar above and the Start etc. buttons below anymore. So I can't even start up my current run anymore. I had fun figuring this game out. Sad that it's over. But I did find some bugs besides the above issue:

- no indicator of Scrap (the stall building is very buggy. I ended up giving up on the skills it brought bc while I could build the stall the actions afterwards still said I needed a stall)

- the Under City Scavenge meter stays at 0 % no matter what; meanwhile the apothecary doesnt even have a meter.

- never figured out what the gallery was for

- always failed at the nest. Idk what to do about that. Had skills over Lvl 100 and nothing worked

It was still a very fun game to run in the background and great to unlock new parts. Actually made me think of how to solve flux issues and such. Micro managing loops  and all.

Looking forward to future updates and giving this game another chance. ^^

(+1)

I kinda wish there was a way to save whatever action lists you have made. being able to conveniently switch between premade loops for farming barista exp and tending to the Garden for instance would be a nice QoL change.

anyhow, the game's been great, I just don't know how to get scrap. Is it obtainable after you get a certain amount of tinkering skill?

(1 edit)

You can Build Stall if you've already done a Build Sex Toys this loop (but stalls are buggy in other ways, you'll be able to take the stall actions next loop). Repair Milking Station can be done whenever you want, and Build Sex Toys works twice per loop with no prerequisites besides Tinker skill (or at least none I have noticed).

(+1)

suggestion: milking is a self-feedback system, so would it be possible to add a slight lactation attribute increase to the milking ability?

Fuck actions which are sufficiently quick seem to not consistently give rewards. In the 10-20k stat level (and >1k kink levels), I'm sometimes failing to get any progress from various fucks. My guess is this happens when they happen too quickly for the animation to show up? The same might happen for other actions, but if you repeat them the animation appears so it's not a problem. Obviously that doesn't work for actions you can't repeat.

That's a weird one, I think you're close with the fast animation and have a feeling this is due to the number's lerp being cut off early and not making up the diff. Not noticeable when you only lose 1 frame from a few seconds but very noticeable when it only runs for 2 or fewer frames. It's just a guess from some other issues Ive seen and hopefully should be fixed in the next update. It'll be something to add to the testing as least.

(1 edit) (+1)

i have noticed that if you have too many skills, kinks and monster stuff the game expands to thee point where you can't start/pause the loop or see your flux amount
Edit: it gives this error message in the console:
SCRIPT ERROR: Invalid call. Nonexistent function 'Lerp' in base 'Nil'.

          at: ActionBar._process (res://GameScreen/Components/ActionsList/ActionBar/ActionBar.gd:163)

          GDScript backtrace (most recent call first):

              [0] _process (res://GameScreen/Components/ActionsList/ActionBar/ActionBar.gd:163)

(+2)

Thanks for the console error, helps a lot to point out where issues are coming from. Not sure how it got in that state but it gives us a starting point.

And yeah we completely missed some of the scroll bars, they'll be added next update.

i have sturted the game from a week, but i have a issue how do i encrease stamina to encrease the starting flux?

(+1)

nothing increases starting flux but the starting amount is not the maximum. when you do anything that increases flux(e.g. chat up locals) it increases your flux past the shown max(if you were already there) so starting with 500 if you use 100 flux to chat up a local you will gain 200 so your total will show 600 and if you do it twice youll have 700 to use exploring. I hope that makes sense

Starting flux can be increased with the monster stat Flux Control, which you get from the person who claims to gives you +Charm Magic (the tooltip is inaccurate).

huh sure does. not sure how i missed that. thanx

(+1)

I'm very dumb, I went a whole day without noticing that chatting up people can increase your flux beyond it's current maximum. I went a whole day going back and forth from the border town because there was no other way to top off my flux.

guys how do we obtain scrap, i need it to build a market but not sure how to get it

(2 edits) (-1)

You can Build Stall if you've already done a Build Sex Toys this loop (but stalls are buggy in other ways, you'll be able to take the stall actions next loop). 

Repair Milking Station can be done whenever you want, and Build Sex Toys works twice per loop, if you were wondering about either of those.

but how do yuo obtain scraps?

I'm really confused on how to get back to border town from the undercity-

I have both areas 100% explored and scavenged, I can travel to the undercity, but I'm not sure how to return. The tool tip for the error is slightly different than the usual error, saying "How do I get back?" instead of the usual "How do I get there?" So i'm guessing it's intended and I'm just missing something, but I have no idea what it could be.

how you unlock the undertown?

Go streaking in Border Town until your rep gets to -5 or something like that. You'll get sent to the undertown for punishment. After that, you can always get to Under City, but you can't get back. I think exploring the Under City to 100% unlocks the path? But I had to reload the page because the game broke, and now the path back to Border Town is gone and I can't seem to get it back.

Can somebody tell me where the game saves im not ssure where it does that

If you're on windows it should be saved to %APPDATA%\Godot\app_userdata\StrawberryJam2026\

(1 edit)

Thank you

it mentions stat growth remains, but each loop it resets back to 1.0, why is that?

(+2)

Stat growth is xLv number. the 1.0 is your current stat, which does reset with each loop

(+1)

I don't even know how I stumbled upon this absolute masterpiece!!! I have been playing this non-stop for the past 3 days, leaving it on as I sleep and go to work, thinking about how to optimize the next loop, curious about what new things I will unlock, it's been amazing!! It's all the best parts of cute night/cute knight kingdom, autonauts, and loop hero (all games I love, this is meant to be high high praise), while managing to be less esoteric than them (also a good thing in my book, love that there is a clear goal!). I've been searching for a good idle game and this just hit all the marks perfect for me!!!

Some Bugs I've noticed while playing: 

  • UI issues, I know you've already seen. I'm so sad about it though since I wasn't able to figure out the Gallery nor the Trial before it happened! And now I can't play (still very fun) (Although I had planned on trying to "interact ;)" with all the monsters and then try it, but cest la vie)
  • There is no Scrap in inventory/indication of how much scrap you have? I gave up on fixing the milking machine, building the stall, and making toys until late game and decided to test them again since I never figured out where I got scrap from. Still don't they decide to work sometimes and not others, and I can't tell why.
  • Able to use milking machine after like 10% fixed, it did not have to be 100% fixed
  • Stall glitched on me a lot, wouldn't let me build without scrap (which it does not state as a requirement in the hover over window) and sometimes I could do the actions without building it every loop; sometimes they would say I needed to build the stall first; and then other OTHER times it would say I need to build a stall first then not let me since I didn't have the scrap but then let me do the actions of the stall
  • Scavenge % on Undercity never increased from 0% no matter how much I did it.
  • Strip poker started to go into negative numbers and I would lose every time playing once it reached negatives. It also would only decrease when I lost underwear. This action was a little unclear, I read it as I needed to play everyone to be able to then win consistently to collect more underwear that way, but it seemed to be unreliable.
  • When making cheese, the milk in inventory would often get stuck as showing one, when it was lower. It also occasionally would show other numbers when it was actually lower, but usually updated after several cheeses, issue at 1 was consistent though.
  • Benefit of scavenging at 80% of locations was unclear. Same with the actions "brew potion" at the apothecary,"serve drinks" and "f*** patron" at the strip club, all unclear. Also manicuring the garden.
  • Web version vs downloaded version, web version will occasionally pause (reloading the page fixes it), not great for leaving it on for long periods of time (not sure how much this matters)

Personal notes on game:

  • I love this a lot, I want to stress how much I love it. The game play, the time loop, the idle ability, the exploration, the great animations and cute art, all of it is fantastic and I have enjoyed this immensely!! (even if I didn't manage to finish it!)
  • maybe add a border to the map so you cant just scroll of into infinity on it? I do love the cloud effects to make sure its relatively easy to find, and again, only something some one trying to break the game would test :)
  • Ability to pause in the middle of a loop and then pick back up where in the loop it was paused? I don't know a lick about coding, and so don't know how difficult that would be to add, but it was a bit awkward to to have to have an endlessly repeating task at the bottom, realize I have a lot of flux I want to use to test things, and have to add like 20 new skill increasing actions to buffer it while I got the movement set up to do the tests I wanted. I highly suggest looking at autonauts if you haven't already for the way they handle coding characters' actions.

Absolutely fabulous job! I love this and it has been what I have been looking forward to every day this week! Love ya! <3

Regarding fixing the milk machine. The more you fix it, the more milk the cow has for sale.

(+1)

Thank you so much! Glad you're enjoying it, whether the game was fun was one of our worries by the end of the jam so it means a lot to hear.

Really great write-up, I've added the points to our list.I'll check out autonauts for sure. A lot of our own inspiration came from idleloops, but this version of the action queue didn't get to the same level of flexibility as that so it's a priority for the next update

(-1)

I've been loving this, btw

Can't get the trail to work, have yet to figure out how to build the stall, But the one thing I'm SURE is a bug is the "Collect MIlk" action in the Cafe having a +Hands description that isn't showing up in my skills. 

To build the stall, first go to the sex toy lab and build sex toys. Then go to the big road and build the stall.

THANK YOU!!

(1 edit)

Edit: the following is wrong, Fuck Vampire in particular just has a minimum flux cost much larger than other Fuck actions. That might be a bug? 

The flux costs of at least the first iteration of some actions (I've noticed this most prominently on Fuck Vampire but I expect it happens in some other places) seems to be determined on entering the area rather than when you take them. In particular, Do Makeup does not reduce the flux cost of an immediate Fuck Vampire, though it does reduce the flux cost of further Do Makeup actions in the same chain. (I'm not sure whether this is true of you add the Fuck Vampire to the action list after starting the Do Makeups but I believe it is.)

Make Flux Latte and Attend Customer don't seem to be consistent about how strong the returns on extra stats are. At Barista 138, my first Flux Latte is giving me net +6632 flux including the cost of a Go To Cafe (minimal due to to Pack Mule), Collect Milk, and the cost of the action itself with only a Go To Cafe and a Collect Milk as setup actions to boost stats. My second Attend Customer is net +1608 flux after the action flux cost but nothing else even with a first Attend Customers plus some relatively minor travel and a Work and Buy City Permit for stat boosting. The tooltip formula puts a Flux Latte at +2760, not quite twice what an Attend Customer gives, but even if the Attend cost a full 1k flux (definitely false) it would still be giving less than half the benefit of the Latte.

I'm not sure whether this is a bug or just something different about how easily the actions are boosted under the hood, but it seems worth mentioning just in case.

now that I'm going really in depth with my action list, I think my biggest desire is being able to group actions, especially if I could collapse the group to tidy up my list

(+1)

if the group could have a loop count as well, that would just be so convenient. It's crazy how addicting this game is lol

I'm trying to run long loops and it takes a lot of time to click the + button even just 1500 times. Some of the longer loops I would like to do involve >100k repeats of an action, and that's just not practical as things are. It might be useful to add a keyboard input or some similar rapid method for repeat count rather than just +1/-1.

(+2)

if you hold control and click + it will increment in 10s. In the next version we want to add the ability to type in the number you want as well

Ooh, thank you!

The skill leveling system seems to be based on percentages, and each level seems to be 1% increase. (Ex. my Speed Up skill is level 18, but the difference only seems to be a noticeable, but only slight increase in how fast the loop moves.) The stat levels seem to be less linear and more like a x+((x*y)/z), with x being base speed (that being one, but I am not sure if this is increased by skill values), y being the total level increase (the right stat value), and z being the level that has been increased in the run (the left stat value). (Ex. speed level being 50(y), run level being 20(z), and base being 1(x), so the equation ends up being 1+((50*1)/20)=2.5% increase per activity tick. Some activities have multiple checks, such as running on the treadmill in this case.) Also, some values will temporarily stay after being manipulated in the previous run until you make an action that causes it to be checked.

Anyway, the game is fun, but it could use a proper save system, a skill x stat x mult. interaction system implementation, and item usage system.

I figured out a way to go infinite, but I have a feature request: A..B loop tasks, where once you reach B, it jumps to A in the queue until A's loop count runs out. in this way, I could set a loop point at the brothel that performs:

  • To Inner
  • To Town
  • To Cafe
  • Work x N
  • To Town
  • To City
  • Buy Condoms x M
  • To Brothel
  • Attend Customer x M

and not have to manually place them in my queue. if I set this up, I could farm flux for an extended period of time, then come back and complete many special tasks

(+1)

This would be a useful feature to add, but note this loop will rapidly stall out after condom prices rise past the amount you gain from working.

ohhh I didn't notice that condoms raise in price every time, I guess you can't go infinite for real

I'm not sure if this is the game or just my browser, but when an action gets sufficiently cheap in flux my loop starts to slow down. Specifically, I currently have Do Makeup taking slightly under 2 flux per action and the scrub completes about 10 times per second. It was previously (in the same loop) completing about 20 times/second while taking slightly over 2 flux per action. It might be useful to have a built-in "spend ×10 flux for ×10 rewards" option on actions which can be repeated like this? I don't actually know whether that would help but it might.

how do you cheapen something's flux? I wasn't seeing that option anywhere yet

(1 edit)

Flux costs and action time decrease with (current loop) stat value, though there might be a lower bound at around 2 flux/action (I haven't gotten past that for Do Makeup even in the high ten thousands)

(1 edit)

hm.. i don't see how to increase that nor how to see what value it's at.. maybe it increases naturally but I can't see the value?

(2 edits)

Your stat value is very visible (it's the left number on your stats), but the current flux costs are not displayed anywhere I know of. I'm measuring it by counting how many times an infinite repeat action happens in 10,000 flux

oh, i just misunderstood what you were saying, I thought you meant Current Loop was a stat you could unlock lol

(1 edit) (+4)

Love the game, it absolutely has a load of potential, there's a few issues you should probably iron out though.

The biggest being that what you actually gain from each loop is absurdly unclear and almost feels like you actually gain nothing through each run. The stats for instance are just mostly confusing on whether they just serve to boost your relations with a specific individual or if there's actually more to them like speeding up how you get from place to place. If you could hover over the specific bar to check and see what you gain from it, it would make them feel so much more worth it.

The second biggest is just how much time it takes to actually grind through the game. Well, grind and more idle through the game which is obscenely long. The ways to speed up progress don't do so enough and those themselves take time to grind to speed up the game.

These are just my own two nitpicks, it is really impressive what you created under such a short time and I hope you can keep it up!

Edit: Just reached the end of the game and I understand what the others mean by the UI. It gets absolutely abysmal since I can't actually see the bottom or top half of it now that I have everything(?) unlocked. The bottom half where I usually saw my Stop, Restart, Replay, and Clear are completely obstructed from my sight. Alongside the top half of my UI where I can't see my Flux anymore, even if I force fullscreen things. Why doesn't the Skills have a scroll option like how the collectible items do? If you implement that to the Skills, that UI issue should be easily resolved(I think?).

(+1)

yeah, while playing the game I did wish the progress was more exponential than linear. Each area was fine to watch for a couple cycles but then I'd have to set one loop maximising one thing, and then leave it running in the background for a couple hours. I think it would be interesting to have the current loop skill level influence the speed of performing tasks that reference it. It would probably take a bit of tuning, but it would be nice to have it so queuing 200 actions didn't actually take 15 minutes

(4 edits)

i got 100 flirt with chrono bunny. how do i fuck him? i already have option to do it, loop abruptly stops when i try. similar problem when i try to flirt with wolf. i have 10 strenght and enough flux. also it would be nice for a way to see required stats

(1 edit)

do you have 10 speed/strength on that loop, or is it speed level? Levelling the skill (the number on the right) only makes you gain the skill value faster on a given loop. You still need to get to 10 speed or strength that day to pass the check, so even on speed lv.100 you need to queue some action that will level speed before you can keep up with Chronobunn

(also yes this is not clear from the game tips as is, it's implied in the game description in the "to help you get started" list but I missed it too initially)

wt  "to help you get started" list are you talking about?

I am absolutely in love with this game. I adore the time loop that feels incredibly inspired by one of my favorite idle games Loop Odyssey (renamed to Stuck in Time). Even if this game didn't have any lewd elements I'd be playing it just because I adore the mechanics so much. 
I see that basically every mechanical bug that I've noticed was posted in a major thread with the exception of,

Charm Magic: "Increase flux gain. More flux per flux!"
Appears to do nothing, did a fresh run where I only leveled it and talked to locals and before level 2 and after level 2 the number of flux I had at max was the exact same.

This and Speed Up both didn't seem to work on a quick test of Chat Up Locals and spending a flat amount of flux (timed in real-time), though if Speed Up is part of the formula for how much stats speed up actions I wouldn't have noticed it with my tests

Speed up does work. It's incredibly subtle though. I have two saves, one with 3 speed up, and one with 13 speed up. the 13SU can do 3 "chat up" operations in the time that the 3SU does 2. so roughly a 1/3 speed increase over 10 levels, which is not a noticeable amount.

Are you sure that's not just the increase in stat multipliers? Stat levels decrease action flux costs, which is why I was measuring by how long it takes to spend flux. (If Speed Up affects the degree to which stats make things cheaper it might be working just fine.)

Action time is steady between the first and last action, and xLv is only the ease in which you gain the level. As it's the first action in the list it's starting from baseline stats. Without slowing the game down I can't accurately time how long it takes in seconds for X flux to drain, but each action takes exactly 100 flux regardless of level. Modified amounts of flux are reflected accurately in the cost as seen with travel costs and the "Pack Mule" skill. the action is faster, therefore the drain is faster. 

again, it's insanely subtle. I'm pretty confident that it's the speed up buff, but I could concede that it's too many variables to measure because I have more than just the speedup buff between the saves. 

(1 edit)

I'm reasonably certain this is false? I've started Fuck actions with substantially under 1000 flux and finished them before the end of the loop with high enough stats, and completed 30 repeats of a 300-flux action within 4500 flux. I've also timed how long each copy of a ×20 action takes, and with high multipliers they get notably faster (my current first action of a Lift Weights ×20 takes about 3/2 the time the last Lift Weights in that set needs, counting by number of animation shifts per action completion). Speed Up might also be doing something but stat levels dramatically accelerate actions.

(Also, from running a single-action loop which freezes rather than looping at the end I am quite sure a single Chat Up gains net +101 flux, not +100. Further Chat Ups net more than that in a way which I assume scales with stats.)

(2 edits)

I did a test where I found the save file and manipulated it to only have 10 levels of speedup. Ran two instances of the game, reset the save on one, and checked if there was a speed difference. There is. It's insanely subtle. I recorded a gif here https://i.imgur.com/xJPyY25.g

It's not on repeat action so they're not accumulating stats either.

It's much more noticeable with 300 levels :3 https://i.imgur.com/pSSdA5W.gif

(2 edits) (+1)

Huh, that's convincing. Guess I just wasn't timing closely enough. Good to know!

Edit: for anyone who wants to quantify things, data point: at Speed Up 75, I spend 10,000 flux in a little under 4.5 minutes realtime.

(1 edit)

Accept Punishment has a great animation (and it's incredibly efficient with its pixels) but I expect it's supposed to require you to be in stocks? Right now I seem to be able to take the action while in the Undercity by traveling, and I can immediately follow it by wandering off.

Definitely a missed edge case. I'd agree that's an in-stocks only action. I'm sure there's more than a few of these. Thanks, added to the list!

(+1)

left the game on overnight. on return, the character was stuck on a "walking"(?!) action in border town that I did not queue. Flux bar still not visible as per other comment, pause and restart buttons also missing (that happened yesterday too, but I noticed after commenting). Before I could force a day restart by moving a queued action, no longer works. All sex options disappeared. Some other actions disappeared also. link to undercity disappeared despite still showing 100% explored. Can't do anything atm, refreshing the page doesn't work.

I had a good time, it is a cute game and the sprites are really nice. I don't think I'll be continuing past this point. gonna give you a follow to see what you come up with next :3

My guess is this is what I've had happen, in which case: 

- if you delete an action from the action list and refresh, you should have a cleared action list

- if you go to a location and Flirt with X, you will unlock the associated sex action

- for the other vanished actions, you need to do whatever action unlocked them at least once (Repair Milking Station at the Farm before you can Use Milking Station, Work at the Cafe before you can Barista Training or anything, you might sometimes need to Scavenge before you can use the actions unlocked by Scavenge)

I don't know of any solution for the Undercity link though, and this might not help if you have the UI bug as well.

(+1)

yeah without the buttons to start the day and the shuffle trick no longer working, there is simply no way for me to play

I ran into the same softlock in the download version - it seems like when you learn too many skills (I had 4 general, 10 monster and 10 kink) the UI pushes the top and bottom parts - including the flux bar and the start button - into the void. Resizing the window vertically doesn't help.

Is there any difference between a letter grade of S and the letter grade of S which comes after you fill up the S bar? I could count pixels of XP gained but that seems painful.

Almost missed this! Yes the exp will continue going up every level you get, the letter is just capped at S

I'm really excited to see what this is going to look like with the bugs fixed and the rough patches polished up! The sprites are super cute and really bring a lot of personality to it, and I'm a fan of the visual design in general - the buttons in each area having a different colour scheme that links into the colour of the action bars in the timeline is just fantastic. Makes everything both more readable and more charming.

A quality of life feature I'd really appreciate in the future is some way to flag more aggressively when an action in the timeline is being attempted in an inappropriate location. The number of loops I've set up and glanced away from and then looked back ten minutes later to find my poor succubus stuck halfway to her goal because I forgot to click one of the travel buttons along the way... (I have been playing this game a lot.)

(+4)

This is a frankly incredible amount and quality of game for a jam entry. I have to keep reminding myself to judge it as the one-month project it is instead of the entire-ass game it looks like, and based on the comments here I'm not the only one. Congratulations and kudos for this incredible gift.

(+3)

Thank you for the kind words. As for the jam status, updates will only be started being added after rating period. I know theres a lot of bug reports with very simple fixes, but its unfair to make those changes until after the jam ends.

Im sorry if that dissapoints people, but we also appreciate anyone who has left feedback and is willing to play more when we get to it

(+1)

The jam rules say:

Can I fix bugs in my game once judging starts?  Yes!  Please do!  Especially if they're game-breaking!  But hold off on major updates until after the judging is done, so everyone's playing generally the same thing.

Admittedly I have a fairly obvious bias in wanting to interpret in favor of stuffing more game in my face getting updates sooner, but this doesn't seem particularly ambiguous.

(1 edit) (+2)

Enjoying the game, but could use a bit more in terms of descriptions for things. For example, spent all that time getting the garden to 100% but nothing appeared to be unlocked for doing so. A new subtext under the 100% would be nice. A few other areas could use similar.

Edit: Before I forget... minor bug. I tested this many times with several different places / actions and it is a 100% occurrence, but if you end with an action (say tending the garden) the game doesn't give credit for it unless you have another action - even if it fails - set up to immediately go into. For example, The Tend the garden take 800 stamina. If I have 830 and it ends and loops to the new day with my remaining 30 I don't get any progress on tending the garden. But, if I set the action to 2 counts of tending the garden, or one of tending the garden followed by any other action, then when the first one ends it gives the progress toward it immediately.


Playing on Windows 11 via full download, not browser btw

(1 edit)

Need some reward for fucking EVERYONE in a single run...

I've already hit 3 of 6 I can do, with just 10 milk. I'm assuming milking station increases that a good bit, so should be able to hit all three extras with little issue.

Thats actually the intended mechanic to progress for the Nest. Unfortunately some current bugs stop some of them being fucked at all for now

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